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Description
Here is a render of my DWIII entry in real-time from the Roboblitz engine...which is basically Unreal 3 engine.
I had a lot of fun on this guy. I took a lot of reptile references to build up his personality and it ended up being a cross between an iguana, a snake and priest. He has bells on his arms and a weird staff to make some hexes on foes or allies. He would play a support role in the war, something like a group healer or reviving allies.
9000 tris and uses a 2048 texture map for Diff,Spec,Opac,Normal,Gloss.
Enjoy! (you can find my official 3ds max render + concept in my gallery)
I had a lot of fun on this guy. I took a lot of reptile references to build up his personality and it ended up being a cross between an iguana, a snake and priest. He has bells on his arms and a weird staff to make some hexes on foes or allies. He would play a support role in the war, something like a group healer or reviving allies.
9000 tris and uses a 2048 texture map for Diff,Spec,Opac,Normal,Gloss.
Enjoy! (you can find my official 3ds max render + concept in my gallery)
Image size
1600x782px 294.44 KB
© 2008 - 2024 SLabreche
Comments1
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The fabric is awesome Just watch for collisions.